Posts Tagged ‘Compound’

27th January 2010

Test Distance and Add Colour ICE Node

My previous ‘Add Colour on Distance’ node for playing with particle colour had something of a limitation in that it could only be used once in an ICE Tree – trying to use multiple colour inputs just wouldn’t work. This is due to the fact that it uses a ‘Set Particle Colour’ node in the [...]

17th January 2010

CamSlice ICE Particle Compound

For this I’ll be using a little bit of vector maths to ‘slice’ thorugh the point cloud, deleting any particles heading for the camera, for example to create a disc effect around a spherical emitter. We can get the direction vector of the camera by subtracting the interest’s global position by it’s own. Nicely there’s [...]

10th January 2010

Add Colour on Distance ICE Particle Compound

As part of a personal project I’ve got going at the moment I’ve been playing around with particle colours in ICE. The most obvious way of doing this is with the Modify Colour node. It’s pretty easy to link this up with the age percentage to get a nice gradation in hue: Now this is [...]