Archive for the ‘Rigging’ Category

14th January 2010

Using XSI Rigs with the Unity Games Engine – Part 2

As a follow up to Part 1, I’m now going to run through how to bake out your animation into a Unity-friendly format. The benifit of this particular way of doing it is that the animators will be free to add any extra controls they fancy (such as a direction constraint for the head, for [...]

12th January 2010

Blending between stretchy IK and FK Arms with ICE

As well as being a rather nifty effects-device, ICE also has a lot to offer as a tool for rigging, particularly for those more inclinded to the art side of things. It offers a visual apporach to scripting compared to more traditional operators or expressions. Being able to drag in object and riffle through their [...]

10th January 2010

Using XSI Rigs with the Unity Games Engine – Part 1

Recently I’ve been doing some rigging and animation for a games project, where the final assets will need to be exported to the Unity engine.  This means that we won’t be able to give the game engine a straight XSI rig to play with – we’ll need to simplify it a bit first. What we [...]